At De Montfort University I graduated with an Upper Second in Computer Games Programming.
As part of my course I created several small projects using programming languages such as; C++ , C#, LUA, OpenGL (GLSL/HLSL), through software such as; Visual Studios, MatLab, Unity.
Since my graduation I have been working on a water project using OpenGL and C++ through Visual Studio to simulate properties of water such as; displacement, reflection, refraction, Fresnel effect, water shimmer, water depth and soft edges.